Level up Your Data: A Feasibility Study on Using Video Games for Data Collection in the Experimental Social Sciences
Jun 26, 2025·
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0 min read

PC Kemper

Abstract
Video games have become a central part of contemporary popular culture. However, little research exists on the utilization of interactive video games for answering questions relevant for social scientists. This paper explores how role-playing video games (RPGs) can be designed and used for collecting participants’ data in experimentally manipulating studies. Using RPG Maker, a commercial tool for creating video games, I designed a game in which participants control a character, talk to non-player characters, spend money, and make abstract decisions (e.g., voting). This study could thus test the usability of video game-exclusive mechanics in a coherent and visually engaging environment building on the self-determination theory. By using observations of participants’ in-game behaviour, post-experience questionnaires and semi-structured interviews, the feasibility and validity of using custom RPGs in the experimental social sciences was tested. This study shows that using video games for data collections can generate high-quality behavioural and survey data by making participants motivated, attentive, emotionally engaged, and giving them a strong agency within a realistic virtual environment.
Date
Jun 26, 2025 09:30 — 11:10
Event
Location
Universidad Carlos III de Madrid, Room 0A.03